“Today media constructs reality. Digital technologies change the society, politics and economics, but we are also changing with them. Technologies are extensions of our nervous system. We mutate gradually and become part of it. Under the pressure of the infinite number of cameras, stucked in the web, on one hand, we loose our freedom. But on the other - we expand our rights day by day via technological innovations. Art is not an outsider now, it's a trendsetter with new ideas and introduction into various fields is not directly connected to it. Only art with its intuition and power of imagination not limited by either discourse, or status, or norm becomes able to perceive the vague outlines of the future...”
Olga Shishko, PRO&CONTRA curator
The PRO&CONTRA Symposium consists of six sections which include talks by theoreticians, artists, curators and public figures, as well as discussions, classes on various subjects and a presentation programme.
SCREEN AND INTERACTIVE MEDIA SECTION
Co-curated by Karina Karaeva, Head of Cinema and Video Art Department at National Centre for Contemporary Arts (Russia)
Media art draws its participants into an active interaction with an object of art, using various audiovisual means including video, technical vision technologies, telecommunications, sensory feedback devices, acoustic characteristics, performance basis, site-specific and theatre experiments. Preference is given to projects where the interactivity principle is not something additional, but a central element of meaning and where distinctiveness and relevancy of the concept is completed with a high-quality technical rendering.
Interactive media are expanding onto territories of performance, cinema and media. They include use of both inner and outer intercation element. The interactive component now permeates a work of art simulteneously expanding and concentrating the meaning of the work. Thus under conditions of interactive intervention the traditional narrativity is interrupted and a work of art is transformed into a collage. The technical execution here is undoubtedly fundamental but it doesn’t define the quality of a work, only adding to its meaning and the knowledge of its interactive structures. The structure of interactive media is a definition of context for various forms of communication, a use of artificial forms, or rather a distortion of a traditional meaning of an image. Here a disruption and deformation of an image and its integration in an other interactive form is in highest demand.
18.00 SCREEN AND INTERACTIVE MEDIA SECTION
Discussion panel, moderated by Karina Karaeva
Boris Debackere (Art director of V2_lab at Unstable Media Institute, Netherlands) — Augmented Reality;
20.00 PRO&CONTRA OPENCALL — SCREEN AND INTERACTIVE MEDIA
Presentation and discussion. Projects of the 2011 nominees.
Where the dogs run — "Precipitate", Olga Kiseleva — "Conquistadors at the North Pole", Dmitry Bulnygin — "Flowers", Gor Chahal "Free Love", Taus Makhacheva — "Bullet", Fedorova Tatyana — "I want to London", Natalia Arefieva, Anna Kolosova — "H2Opera", Anna Khodorkovskaya — "Bears".